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Master's year group project. Sony PlayStation 5 game prototype (using previous engine) pitched to a publisher.
C++ || PlayStation5 Dev Kit || Graphics || Game & Engine || Shaders || RenderDoc
Master's year graphics programming techniques. Presenting water reflection implementations with a low-level API.
C++ || DirectX 12 || Graphics & Research || HLSL || Lighting Models
Master's year dissertation. Low-level Vulkan and shader programming with a focus on performance.
C++ || Vulkan || Graphics & Research || GLSL || Tessellation || Compute || RenderDoc
Third year university project. Sony PlayStation5 game engine & game prototype.
C++ || PlayStation5 Dev Kit || Graphics || Game Engine || Shaders || RenderDoc
Junior Programmer @ Steel Minions developing a medical research project.
C# || Unity || Research || Client-based || Web-based
Game jam submission for the Global Game Jam 2024.
C# || Unity || Game || Released
Solo game jam style project. The first ever game I released.
First year university project. The first ever game I made.
C++ || SFML || Game