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PlayStation5 Racecar Crashers - IN PROGRESS

Master's year group project. Sony PlayStation 5 game prototype (using previous engine) pitched to a publisher.

C++ || PlayStation5 Dev Kit || Graphics || Game & Engine || Shaders || RenderDoc

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DirectX 12 Water Reflection - IN PROGRESS

Master's year graphics programming techniques. Presenting water reflection implementations with a low-level API.

C++ || DirectX 12 || Graphics & Research || HLSL || Lighting Models

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Vulkan Procedural Grass Rendering

Master's year dissertation. Low-level Vulkan and shader programming with a focus on performance.

C++ || Vulkan || Graphics & Research || GLSL || Tessellation || Compute || RenderDoc

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PlayStation5 Game Engine

Third year university project. Sony PlayStation5 game engine & game prototype.

C++ || PlayStation5 Dev Kit || Graphics || Game Engine || Shaders || RenderDoc

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Triage Story

Junior Programmer @ Steel Minions developing a medical research project.

C# || Unity || Research || Client-based || Web-based

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Learn To Swim

Game jam submission for the Global Game Jam 2024.

C# || Unity || Game || Released

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Grapple Shot

Solo game jam style project. The first ever game I released.

C# || Unity || Game || Released

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Protect Planet

First year university project. The first ever game I made.

C++ || SFML || Game

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